Dancing On Razor Blades

Video Games, while fun to play, aren't necessarily as fun to watch. However, certain games push the difficulty curve that both the game and the player are functioning at maximum or near-maximum. I call this...

Dancing On Razor Blades
DORB is most common in single-player score or speed-based games. Games of notorious depth and challenge, such as Shinobi below, allow for interesting challenges, like no-damage plays. Players will often dodge multiple waves of enemies waiting for the perfect moment to strike for the most points.

Perhaps not coincidentally, a lot of ninja-themed video games are based around precision to the degree that they can be played "perfectly" and without taking damage. It could be argued that this is a core element of "good" ninja game.

Why Does This Happen?
The reality is that video games are actually rather limited. They're not as challenging as people might think. With a little practice, anyone can get good at a game.

With a lot of practice, you can play one ship with each hand in Ikaruga.

To truly appreciate a DORB moment, play a game until you know it well, then watch someone else destroy it, like above.